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How to make an MMO
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Written by kbar
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Tuesday, 27 October 2009 20:46 |
IntroductionAlot of websites say that making a MMO by yourself is hard work. And I fully agree with each and every one of them. Creating a MMO is indeed incredibly difficult. If you were to build an MMO yourself you will need experience in everything from 3D graphics, networking, website design, scripting engines and much much more. This is no easy task, but it is very interesting.
There are many ways of developing your own MMO. You could use some of the free or commercially available engines that are already on the market (HeroEngine, Multiverse or Eclipse) but my interest is not actually in how to make the Game but more in how to make the technology behind the game and to also share that with you, my reader.
These articles will not be about the design of an MMO game itself, that being the imaginative creation of amazing story lines, plots with exciting adventures and quests. Rather they will contain information about the technology behind an MMO and how you can put it all together to build a platform for developing your own MMO. While putting together this technology stack I will overview various different solutions that you could choose, and you should be able to freely swap out any one of these, with something of your choosing, in place of what ever component I end up using in my final design.
Next I will briefly outline what an MMO actually is and then various bits of technology that are required to build an MMO. I will then list some companies that provide all in one solutions before going into more detail investigating each separate part of the technology stack.
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How to make an MMO
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Written by kbar
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Thursday, 29 October 2009 09:14 |
Selecting a Game EngineBefore you can select your game engine you need to make a few choices. Who is my target audience? Is it PC, PS3, iPhones or anyone with a webbrowser? Then you will need to start looking for technology that you can use to develop for that platform. This may give you a number of different solutions to choose from, after which you then pick one that best suits your needs based on your skill set and requirements. The game platform(s)
Before looking for the game engine you need to decide what platform (or platforms) you are going to be targeting and how you would like to deliver the MMO to your user. Firstly lets look at a few delivery mechanisms.
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